Aggro Games

Made for players, not against them.

About

I'm Cinder, the developer behind Aggro Games. I grew up playing snake. If you ever had a computer back then, chances are you did too. While most kids in the school computer room were playing on their noon break, I figured out we could edit the game's code. I gave the snake a rainbow skin, added a special food type, even built an extra level. Everyone in the room couldn't believe it. This game that everyone had played a hundred times without ever expecting more - it could be more.

That curiosity led me into the game industry, where I spent years working at large studios where revenue came before fun. When the massive layoffs hit in 2024, my whole team was let go. After months of searching, the only offer on the table was another live service game. Nothing out there matched what I believed games should be, so I started building my own.

Early in development, five people at a dinner party tried one of the first builds. They wouldn't stop playing. Every time I'd say "alright, that's enough", they'd start another match. Even the younger ones were hooked, and these are kids glued to online worlds with millions of players. That was all the proof I needed. So I kept building.

Twenty-five years after that school computer room, I have a wife and two kids (9 and 5), and I've been watching something disappear. Great couch co-op games used to be everywhere. Now most multiplayer means online-only, and too many games are designed to exploit rather than entertain. I wanted to build the game I always wished existed, one where players are treated the way they deserve. Every mechanic, character, line of dialogue, and pixel of UI - that's all me. Player feedback shapes everything. No loot boxes, no psychological tricks, no hidden costs. Just a genuine love for games.

The Debut Title

Clear the couch for Co-op Snake. Scales of Silence is a local party game where up to 8 players share one screen for PvP battles, plus a 2-player co-op story campaign. Length is your life. Shrink your friends before they shrink you.

Beyond the party chaos, a 500-level campaign spans 20 unique serpents across ten biomes that reshape the rules, with boss fights and a mystery hiding underneath it all. One purchase, everything included, zero microtransactions.

Read more on ScalesofSilence.com

Get it on Steam

Play the Web Lite Demo

A lightweight browser build: 50 campaign levels (60-90 minutes) with optional 2-player co-op, 10 playable serpents plus 1 you unlock by beating the demo boss, and up to 4-player local PvP. Music and textures are trimmed down for the web. For the best experience, try the demo on Steam. Your demo save transfers to the full release.

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Get it on Steam

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